Hi guys,
Due to the unfortunate event of my game Battlecat being accidentally deleted, I felt a bit miserable that I could not show you guys the game...
So.. I started a new project and thought I would make the game with the help and guidance of you guys..
So here it is...
Vector, the hectic space shooter...
Vector is a neon-themed space shooter with bullets flying left, right and center off your screen... There are going to be different enemies having different strategies and shooting styles... There are epic particle effects and bloom effects going on and many more stuff...
But hold your horses....
Now I am releasing a early development release only... There are more stuff to come in the future...
What has been added ?
Well, nothing other than the core frameworks and stuff.. We have also got 2 enemies a star shaped one and a triangle shaped one... (in the code they are FourStar and Surrounder) and basic effects like shake effect and bloom effect...
What are to be added in future ?Sound... Currently no single background or sfx is added on to the game...
More enemies.... Currently only 2 enemies are there... But in the future, we can have many....
Wave based battle system... I am actually working on it right now, in this build of the game, when you destroy one spaceship, 2 of them will spawn in near 5 seconds... Thus the game gets hectic very fast, it is not actually desired to be that way, the game is supposed to incline the difficulty slowly to hectic explosion bullet awesomeness... But the current system though brief can show you guys the hectic awesomeness very quickly....(They were added on Build 5)
How can I help this project ?Reviewing the game will certainly help a lot, Feature suggestions and gameplay ideas, Art (Images, Music, SFX) will be surely welcomed and credited.. Or, if you want you can modify the source (Yes... I am giving out the source code
) and help me implement it easily to the game...
I hope you guys enjoy this early preview...
Download :
gamejolt.com/games/vector/170827
Just unzip and run it, if any issues, just let me know....
Source :
andrewbastin.github.io/vector/source/Vector_Source_Build_6.zip
And for the guys out there for the source,
Even though I posted this on VB.NET section, the game is made in Unity 5.4 (with Visual Studio 2015 Unity module) and is programmed in C#...
If you have any doubt about the code and want some explanation, you can post it down here or PM me...
Where are the game controls ?!!!!
Oops, almost forgot about it..
W A S D for movement
Use your mouse to point your spaceship to the desired spot
Left Click to shoot
NOTE : W A S D movement is not relative to the direction the ship is facing... i.e Pressing W even when facing left moves you up the screen..
Enemy Info
Okay, right now, there are 2 enemies..
The Star enemy (internally FourStar) is a four sided star which rotates in a static location... It spins around causing the bullets to go into different places.. But the direction of its fired bullets goes interesting (see for yourself). It can take 5 hits to die but gives you 70 points if you do so...
The triangle enemy (internally Surrounder) is a triangle with the long tip facing towards you.... It spins facing you and charges towards you... Even though it cannot fire bullets, it will come towards you and self destruct causing anywhere from 5 to 10 % damage... It can get hit by the bullets of the star enemy (but wont explode) and get its guidance systems damaged causing it lose control.. But it can regain its control still though....
Enjoy